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Wintry Blast |
All month long I've been converting cards from Magic: the Gathering into D&D ideas. Today, Flame Jet from Urza's Destiny came up. This card was not particularly good in 1999 when it was printed, and it definitely isn't a good card now (note: it has never been reprinted). Be that as it may, it still managed to inspire a pretty nice environment trap/hazard for our 5e games. Travel is can be a difficult facet of the game for some DMs and players. No one likes a daily grind of random encounters and rotating watches, and a montage-approach can sometimes cheapen the experience if not done correctly. This post DOES NOT come close to solving or addressing this problem, but I have found traps or hazards like the one below helpful in getting players from Point A to Point B with a little bit of excitement, consequence, and action. The important thing is the concept of Failing Forward. Regardless of how the PCs roll and what consequences they face, at the end of the day, they reach their destination...perhaps with a memorable journey to look back on. Without further ado, I give you Flame Jets. Feel free to download the pdf below and use it in your games. If you do, I'd love to hear about. Hit me up on Twitter @rjquestgiver.
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AuthorD&D 5e enthusiast. Creator on DMsguild. Supporter of creators, content and good times. Follow me on Twitter @rjquestgiver Archives
July 2021
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